char-fork/llama.cpp
git clone https://git.t4t.associates/char-fork/llama.cpp
ed7adbfef
char/aliceai-t5-moe
llama.cpp for OpenCL
Background
OpenCL (Open Computing Language) is an open, royalty-free standard for cross-platform, parallel programming of diverse accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms. OpenCL specifies a programming language (based on C99) for programming these devices and application programming interfaces (APIs) to control the platform and execute programs on the compute devices. Similar to CUDA, OpenCL has been widely used to program GPUs and is supported by most GPU vendors.
Llama.cpp + OpenCL
The llama.cpp OpenCL backend is designed to enable llama.cpp on Qualcomm Adreno GPU firstly via OpenCL. Thanks to the portabilty of OpenCL, the OpenCL backend can also run on certain Intel GPUs such as those that do not have SYCL support although the performance is not optimal.
OS
| OS | Status | Verified |
|---|---|---|
| Android | Support | Snapdragon 8 Gen 3, Snapdragon 8 Elite |
| Windows | Support | Windows 11 Arm64 with Snapdragon X Elite |
| Linux | Support | Ubuntu 22.04 WSL2 with Intel 12700H |
Hardware
Adreno GPU
Verified devices
| Adreno GPU | Status |
|---|---|
| Adreno 750 (Snapdragon 8 Gen 3) | Support |
| Adreno 810 (Snapdragon 7s Gen 3) | Support |
| Adreno 830 (Snapdragon 8 Elite) | Support |
| Adreno 840 (Snapdragon 8 Elite Gen 5) | Support |
| Adreno X1-85 (Snapdragon X Elite) | Support |
| Adreno X2-90 (Snapdragon X2 Elite) | Support |
A6x GPUs with a recent driver and compiler are supported; they are usually found in IoT platforms. However, A6x GPUs in phones are likely not supported due to the outdated driver and compiler.
DataType Supports
| DataType | Status |
|---|---|
| Q1_0 | Support |
| Q4_0 | Support |
| Q4_1 | Support |
| Q5_0 | Support |
| Q5_1 | Support |
| Q8_0 | Support |
| Q4_K | Support |
| Q5_K | Support |
| Q6_K | Support |
| MXFP4 | Support |
| IQ4_NL | Support |
Model Preparation
Since common quantizations are supported now, it is recommanded to download GGUF models directly from Huggingface.
Binary Kernel Library
A prebuilt binary kernel library has been introduced for Adreno GPUs. It currently targets X2 GPUs (X2-90, X2-85 and X2-45) found in Snapdragon X2 SoC. The library currently contains kernels for MUL_MAT_ID with Q4_0, Q4_1, Q4_K, MXFP4. The library must be manually downloaded from https://softwarecenter.qualcomm.com/catalog/item/Adreno_Kernel_Library_GGML.
To allow using the kernel library, add -DGGML_OPENCL_USE_ADRENO_BIN_KERNELS=ON when configuring with CMake.
Then, extract adreno-opencl-kernels.dll from the zip file downloaded from the above URL and put it alongside the executables.
If kernels compatible with the current GPU are found in the library, they will be loaded and used.
CMake Options
The OpenCL backend has the following CMake options that control the behavior of the backend.
| CMake options | Default value | Description |
|---|---|---|
GGML_OPENCL_EMBED_KERNELS | ON | Embed OpenCL kernels into the executable. |
GGML_OPENCL_USE_ADRENO_KERNELS | ON | Use kernels optimized for Adreno. |
GGML_OPENCL_USE_ADRENO_BIN_KERNELS | OFF | Allow using binary kernel lib for Adreno. |
Program Binary Cache
Compiled cl_program binaries are cached on disk, so subsequent runs skip the expensive
compile-from-source step when nothing relevant has changed (kernel source, compile options,
device, driver, or platform version).
The cache is controlled with the GGML_OPENCL_KERNEL_CACHE_DIR environment variable:
| Value | Behavior |
|---|---|
unset / empty / 1 / default | Enabled in the platform default cache directory: %LOCALAPPDATA%\llama.cpp\cl-cache (Windows), ~/Library/Caches/llama.cpp/cl-cache (macOS), <temp dir>/llama.cpp/cl-cache elsewhere. |
0 / off / none / disable(d) | Disabled. |
| any other value | Used verbatim as the cache directory path. |
If the chosen directory cannot be created or used, the cache disables itself for the process
and kernels are compiled from source as usual. Set GGML_OPENCL_KERNEL_CACHE_DEBUG=1 to
print a HIT/MISS/SAVE trace to stderr.
Android
Ubuntu 22.04 is used for targeting Android. Make sure the following tools are accessible from command line,
- Git
- CMake 3.29
- Ninja
- Python3
I. Setup Environment
- Install NDK
cd ~wget https://dl.google.com/android/repository/commandlinetools-linux-8512546_latest.zip&& \unzip commandlinetools-linux-8512546_latest.zip&& \mkdir -p ~/android-sdk/cmdline-tools&& \mv cmdline-tools latest&& \mv latest ~/android-sdk/cmdline-tools/&& \rm -rf commandlinetools-linux-8512546_latest.zipyes | ~/android-sdk/cmdline-tools/latest/bin/sdkmanager "ndk;26.3.11579264"
- Install OpenCL Headers and Library
mkdir -p ~/dev/llmcd ~/dev/llmgit clone https://github.com/KhronosGroup/OpenCL-Headers&& \cd OpenCL-Headers&& \cp -r CL ~/android-sdk/ndk/26.3.11579264/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/includecd ~/dev/llmgit clone https://github.com/KhronosGroup/OpenCL-ICD-Loader&& \cd OpenCL-ICD-Loader&& \mkdir build_ndk26&& cd build_ndk26&& \cmake ..-G Ninja-DCMAKE_BUILD_TYPE=Release \-DCMAKE_TOOLCHAIN_FILE= $ HOME /android-sdk/ndk/26.3.11579264/build/cmake/android.toolchain.cmake \-DOPENCL_ICD_LOADER_HEADERS_DIR= $ HOME /android-sdk/ndk/26.3.11579264/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include \-DANDROID_ABI=arm64-v8a \-DANDROID_PLATFORM=24 \-DANDROID_STL=c++_shared && \ninja && \cp libOpenCL.so ~/android-sdk/ndk/26.3.11579264/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android
II. Build llama.cpp
cd ~/dev/llmgit clone https://github.com/ggml-org/llama.cpp&& \cd llama.cpp&& \mkdir build-android&& cd build-androidcmake ..-G Ninja \-DCMAKE_TOOLCHAIN_FILE= $ HOME /android-sdk/ndk/26.3.11579264/build/cmake/android.toolchain.cmake \-DANDROID_ABI=arm64-v8a \-DANDROID_PLATFORM=android-28 \-DBUILD_SHARED_LIBS=OFF \-DGGML_OPENCL=ON ninja
Windows 11 Arm64
A Snapdragon X Elite device with Windows 11 Arm64 is used. Make sure the following tools are accessible from command line,
- Git
- CMake 3.29
- Clang 19
- Ninja
- Visual Studio 2022
- Powershell 7
- Python
Visual Studio provides necessary headers and libraries although it is not directly used for building. Alternatively, Visual Studio Build Tools can be installed instead of the full Visual Studio.
Note that building using Visual Studio's cl compiler is not supported. Clang must be used. Clang depends on libraries provided by Visual Studio to work. Therefore, Visual Studio must be installed. Alternatively, Visual Studio Build Tools can be installed instead of the full Visual Studio.
Powershell 7 is used for the following commands. If an older version of Powershell is used, these commands may not work as they are.
I. Setup Environment
- Install OpenCL Headers and Library
mkdir -p ~/dev/llmcd ~/dev/llmgit clone https://github.com/KhronosGroup/OpenCL-Headers &&cd OpenCL-Headersmkdir build &&cd buildcmake .. -G Ninja ` -DBUILD_TESTING=OFF `- DOPENCL_HEADERS_BUILD_TESTING=OFF `- DOPENCL_HEADERS_BUILD_CXX_TESTS=OFF `- DCMAKE_INSTALL_PREFIX="$HOME/ dev/ llm/ opencl" cmake --build. --target installcd ~/dev/llmgit clone https://github.com/KhronosGroup/OpenCL-ICD-Loader &&cd OpenCL-ICD-Loadermkdir build &&cd buildcmake .. -G Ninja ` -DCMAKE_BUILD_TYPE=Release `- DCMAKE_PREFIX_PATH="$HOME/ dev/ llm/ opencl" `- DCMAKE_INSTALL_PREFIX="$HOME/ dev/ llm/ opencl" cmake --build. --target install
II. Build llama.cpp
mkdir -p ~/dev/llmcd ~/dev/llmgit clone https://github.com/ggml-org/llama.cpp &&cd llama.cppmkdir build &&cd buildcmake .. -G Ninja ` -DCMAKE_TOOLCHAIN_FILE="$HOME/ dev/ llm/ llama.cpp/ cmake/ arm64- windows- llvm.cmake" `- DCMAKE_BUILD_TYPE=Release `- DCMAKE_PREFIX_PATH="$HOME/ dev/ llm/ opencl" `- DBUILD_SHARED_LIBS=OFF `- DGGML_OPENCL=ON ninja
Linux
The two steps just above also apply to Linux. When building for linux, the commands are mostly the same as those for PowerShell on Windows, but in the second step they do not have the -DCMAKE_TOOLCHAIN_FILE parameter, and then in both steps the backticks are replaced with back slashes.
If not installed already, install Git, CMake, Clang, Ninja and Python, then run in the terminal the following:
I. Setup Environment
- Install OpenCL Headers and Library
mkdir -p ~/dev/llmcd ~/dev/llmgit clone https://github.com/KhronosGroup/OpenCL-Headers&& cd OpenCL-Headersmkdir build&& cd buildcmake ..-G Ninja \-DBUILD_TESTING=OFF \-DOPENCL_HEADERS_BUILD_TESTING=OFF \-DOPENCL_HEADERS_BUILD_CXX_TESTS=OFF \-DCMAKE_INSTALL_PREFIX= " $ HOME /dev/llm/opencl" cmake --build .--target installcd ~/dev/llmgit clone https://github.com/KhronosGroup/OpenCL-ICD-Loader&& cd OpenCL-ICD-Loadermkdir build&& cd buildcmake ..-G Ninja \-DCMAKE_BUILD_TYPE=Release \-DCMAKE_PREFIX_PATH= " $ HOME /dev/llm/opencl" \-DCMAKE_INSTALL_PREFIX= " $ HOME /dev/llm/opencl" cmake --build .--target install
II. Build llama.cpp
mkdir -p ~/dev/llmcd ~/dev/llmgit clone https://github.com/ggml-org/llama.cpp&& cd llama.cppmkdir build&& cd buildcmake ..-G Ninja \-DCMAKE_BUILD_TYPE=Release \-DCMAKE_PREFIX_PATH= " $ HOME /dev/llm/opencl" \-DBUILD_SHARED_LIBS=OFF \-DGGML_OPENCL=ON ninja
Known Issues
- Flash attention does not always improve performance.
- Currently OpenCL backend works on A6xx GPUs with recent drivers and compilers (usually found in IoT platforms). However, it does not work on A6xx GPUs found in phones with old drivers and compilers.
TODO
- Improve flash attention
- Improve OpenCL C kernels performance
1# llama.cpp for OpenCL 2 3- [llama.cpp for OpenCL](#llamacpp-for-opencl) 4- [Background](#background) 5- [Llama.cpp + OpenCL](#llamacpp--opencl) 6- [OS](#os) 7- [Hardware](#hardware) 8- [Adreno GPU](#adreno-gpu) 9- [DataType Supports](#datatype-supports) 10- [Model Preparation](#model-preparation) 11- [Binary Kernel Library](#binary-kernel-library) 12- [CMake Options](#cmake-options) 13- [Android](#android) 14- [I. Setup Environment](#i-setup-environment) 15- [II. Build llama.cpp](#ii-build-llamacpp) 16- [Windows 11 Arm64](#windows-11-arm64) 17- [I. Setup Environment](#i-setup-environment-1) 18- [II. Build llama.cpp](#ii-build-llamacpp-1) 19- [Linux](#linux) 20- [I. Setup Environment](#i-setup-environment-2) 21- [II. Build llama.cpp](#ii-build-llamacpp-2) 22- [Known Issues](#known-issues) 23- [TODO](#todo) 24 25## Background 26 27OpenCL (Open Computing Language) is an open, royalty-free standard for cross-platform, parallel programming of diverse accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms. OpenCL specifies a programming language (based on C99) for programming these devices and application programming interfaces (APIs) to control the platform and execute programs on the compute devices. Similar to CUDA, OpenCL has been widely used to program GPUs and is supported by most GPU vendors. 28 29### Llama.cpp + OpenCL 30 31The llama.cpp OpenCL backend is designed to enable llama.cpp on **Qualcomm Adreno GPU** firstly via OpenCL. Thanks to the portabilty of OpenCL, the OpenCL backend can also run on certain Intel GPUs such as those that do not have [SYCL](/docs/backend/SYCL.md) support although the performance is not optimal. 32 33## OS 34 35| OS | Status | Verified | 36|---------|---------|------------------------------------------------| 37| Android | Support | Snapdragon 8 Gen 3, Snapdragon 8 Elite | 38| Windows | Support | Windows 11 Arm64 with Snapdragon X Elite | 39| Linux | Support | Ubuntu 22.04 WSL2 with Intel 12700H | 40 41## Hardware 42 43### Adreno GPU 44 45**Verified devices** 46 47| Adreno GPU | Status | 48|:-------------------------------------:|:-------:| 49| Adreno 750 (Snapdragon 8 Gen 3) | Support | 50| Adreno 810 (Snapdragon 7s Gen 3) | Support | 51| Adreno 830 (Snapdragon 8 Elite) | Support | 52| Adreno 840 (Snapdragon 8 Elite Gen 5) | Support | 53| Adreno X1-85 (Snapdragon X Elite) | Support | 54| Adreno X2-90 (Snapdragon X2 Elite) | Support | 55 56> A6x GPUs with a recent driver and compiler are supported; they are usually found in IoT platforms. 57However, A6x GPUs in phones are likely not supported due to the outdated driver and compiler. 58 59## DataType Supports 60 61| DataType | Status | 62|:----------------------:|:--------------------------:| 63| Q1_0 | Support | 64| Q4_0 | Support | 65| Q4_1 | Support | 66| Q5_0 | Support | 67| Q5_1 | Support | 68| Q8_0 | Support | 69| Q4_K | Support | 70| Q5_K | Support | 71| Q6_K | Support | 72| MXFP4 | Support | 73| IQ4_NL | Support | 74 75## Model Preparation 76 77Since common quantizations are supported now, it is recommanded to download GGUF models directly from Huggingface. 78 79## Binary Kernel Library 80 81A prebuilt binary kernel library has been introduced for Adreno GPUs. 82It currently targets X2 GPUs (X2-90, X2-85 and X2-45) found in Snapdragon X2 SoC. 83The library currently contains kernels for MUL_MAT_ID with Q4_0, Q4_1, Q4_K, MXFP4. 84The library must be manually downloaded from https://softwarecenter.qualcomm.com/catalog/item/Adreno_Kernel_Library_GGML. 85 86To allow using the kernel library, add `-DGGML_OPENCL_USE_ADRENO_BIN_KERNELS=ON` when configuring with CMake. 87Then, extract `adreno-opencl-kernels.dll` from the zip file downloaded from the above URL and put it alongside the executables. 88If kernels compatible with the current GPU are found in the library, they will be loaded and used. 89 90 91## CMake Options 92 93The OpenCL backend has the following CMake options that control the behavior of the backend. 94 95| CMake options | Default value | Description | 96|:------------------------------------:|:--------------:|:------------------------------------------| 97| `GGML_OPENCL_EMBED_KERNELS` | `ON` | Embed OpenCL kernels into the executable. | 98| `GGML_OPENCL_USE_ADRENO_KERNELS` | `ON` | Use kernels optimized for Adreno. | 99| `GGML_OPENCL_USE_ADRENO_BIN_KERNELS` | `OFF` | Allow using binary kernel lib for Adreno. | 100 101## Program Binary Cache 102 103Compiled `cl_program` binaries are cached on disk, so subsequent runs skip the expensive 104compile-from-source step when nothing relevant has changed (kernel source, compile options, 105device, driver, or platform version). 106 107The cache is controlled with the `GGML_OPENCL_KERNEL_CACHE_DIR` environment variable: 108 109| Value | Behavior | 110|:---------------------------------------|:-----------------------------------------------| 111| unset / empty / `1` / `default` | Enabled in the platform default cache directory: `%LOCALAPPDATA%\llama.cpp\cl-cache` (Windows), `~/Library/Caches/llama.cpp/cl-cache` (macOS), `<temp dir>/llama.cpp/cl-cache` elsewhere. | 112| `0` / `off` / `none` / `disable(d)` | Disabled. | 113| any other value | Used verbatim as the cache directory path. | 114 115If the chosen directory cannot be created or used, the cache disables itself for the process 116and kernels are compiled from source as usual. Set `GGML_OPENCL_KERNEL_CACHE_DEBUG=1` to 117print a HIT/MISS/SAVE trace to stderr. 118 119## Android 120 121Ubuntu 22.04 is used for targeting Android. Make sure the following tools are accessible from command line, 122 123* Git 124* CMake 3.29 125* Ninja 126* Python3 127 128### I. Setup Environment 129 1301. **Install NDK** 131 132``` sh 133cd ~ 134wget https://dl.google.com/android/repository/commandlinetools-linux-8512546_latest.zip && \ 135unzip commandlinetools-linux-8512546_latest.zip && \ 136mkdir -p ~/android-sdk/cmdline-tools && \ 137mv cmdline-tools latest && \ 138mv latest ~/android-sdk/cmdline-tools/ && \ 139rm -rf commandlinetools-linux-8512546_latest.zip 140 141yes | ~/android-sdk/cmdline-tools/latest/bin/sdkmanager "ndk;26.3.11579264" 142``` 143 1442. **Install OpenCL Headers and Library** 145 146``` sh 147mkdir -p ~/dev/llm 148cd ~/dev/llm 149 150git clone https://github.com/KhronosGroup/OpenCL-Headers && \ 151cd OpenCL-Headers && \ 152cp -r CL ~/android-sdk/ndk/26.3.11579264/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include 153 154cd ~/dev/llm 155 156git clone https://github.com/KhronosGroup/OpenCL-ICD-Loader && \ 157cd OpenCL-ICD-Loader && \ 158mkdir build_ndk26 && cd build_ndk26 && \ 159cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release \ 160-DCMAKE_TOOLCHAIN_FILE=$HOME/android-sdk/ndk/26.3.11579264/build/cmake/android.toolchain.cmake \ 161-DOPENCL_ICD_LOADER_HEADERS_DIR=$HOME/android-sdk/ndk/26.3.11579264/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include \ 162-DANDROID_ABI=arm64-v8a \ 163-DANDROID_PLATFORM=24 \ 164-DANDROID_STL=c++_shared && \ 165ninja && \ 166cp libOpenCL.so ~/android-sdk/ndk/26.3.11579264/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android 167``` 168 169### II. Build llama.cpp 170 171``` sh 172cd ~/dev/llm 173 174git clone https://github.com/ggml-org/llama.cpp && \ 175cd llama.cpp && \ 176mkdir build-android && cd build-android 177 178cmake .. -G Ninja \ 179-DCMAKE_TOOLCHAIN_FILE=$HOME/android-sdk/ndk/26.3.11579264/build/cmake/android.toolchain.cmake \ 180-DANDROID_ABI=arm64-v8a \ 181-DANDROID_PLATFORM=android-28 \ 182-DBUILD_SHARED_LIBS=OFF \ 183-DGGML_OPENCL=ON 184 185ninja 186``` 187 188## Windows 11 Arm64 189 190A Snapdragon X Elite device with Windows 11 Arm64 is used. Make sure the following tools are accessible from command line, 191 192* Git 193* CMake 3.29 194* Clang 19 195* Ninja 196* Visual Studio 2022 197* Powershell 7 198* Python 199 200Visual Studio provides necessary headers and libraries although it is not directly used for building. 201Alternatively, Visual Studio Build Tools can be installed instead of the full Visual Studio. 202 203> Note that building using Visual Studio's cl compiler is not supported. Clang must be used. Clang depends on libraries provided by Visual Studio to work. Therefore, Visual Studio must be installed. Alternatively, Visual Studio Build Tools can be installed instead of the full Visual Studio. 204 205Powershell 7 is used for the following commands. 206If an older version of Powershell is used, these commands may not work as they are. 207 208### I. Setup Environment 209 2101. **Install OpenCL Headers and Library** 211 212``` powershell 213mkdir -p ~/dev/llm 214 215cd ~/dev/llm 216git clone https://github.com/KhronosGroup/OpenCL-Headers && cd OpenCL-Headers 217mkdir build && cd build 218cmake .. -G Ninja ` 219-DBUILD_TESTING=OFF ` 220- DOPENCL_HEADERS_BUILD_TESTING=OFF ` 221- DOPENCL_HEADERS_BUILD_CXX_TESTS=OFF ` 222- DCMAKE_INSTALL_PREFIX="$HOME / dev / llm / opencl" 223cmake --build . --target install 224 225cd ~/dev/llm 226git clone https://github.com/KhronosGroup/OpenCL-ICD-Loader && cd OpenCL-ICD-Loader 227mkdir build && cd build 228cmake .. -G Ninja ` 229-DCMAKE_BUILD_TYPE=Release ` 230- DCMAKE_PREFIX_PATH="$HOME / dev / llm / opencl" ` 231- DCMAKE_INSTALL_PREFIX="$HOME / dev / llm / opencl" 232cmake --build . --target install 233``` 234 235### II. Build llama.cpp 236 237``` powershell 238 239mkdir -p ~/dev/llm 240cd ~/dev/llm 241 242git clone https://github.com/ggml-org/llama.cpp && cd llama.cpp 243mkdir build && cd build 244 245cmake .. -G Ninja ` 246-DCMAKE_TOOLCHAIN_FILE="$HOME / dev / llm / llama.cpp / cmake / arm64 - windows - llvm.cmake" ` 247- DCMAKE_BUILD_TYPE=Release ` 248- DCMAKE_PREFIX_PATH="$HOME / dev / llm / opencl" ` 249- DBUILD_SHARED_LIBS=OFF ` 250- DGGML_OPENCL=ON 251ninja 252``` 253 254## Linux 255 256The two steps just above also apply to Linux. When building for linux, the commands are mostly the same as those for PowerShell on Windows, but in the second step they do not have the `-DCMAKE_TOOLCHAIN_FILE` parameter, and then in both steps the backticks are replaced with back slashes. 257 258If not installed already, install Git, CMake, Clang, Ninja and Python, then run in the terminal the following: 259 260### I. Setup Environment 261 2621. **Install OpenCL Headers and Library** 263 264``` bash 265mkdir -p ~/dev/llm 266 267cd ~/dev/llm 268git clone https://github.com/KhronosGroup/OpenCL-Headers && cd OpenCL-Headers 269mkdir build && cd build 270cmake .. -G Ninja \ 271-DBUILD_TESTING=OFF \ 272-DOPENCL_HEADERS_BUILD_TESTING=OFF \ 273-DOPENCL_HEADERS_BUILD_CXX_TESTS=OFF \ 274-DCMAKE_INSTALL_PREFIX= " $ HOME /dev/llm/opencl" 275cmake --build . --target install 276 277cd ~/dev/llm 278git clone https://github.com/KhronosGroup/OpenCL-ICD-Loader && cd OpenCL-ICD-Loader 279mkdir build && cd build 280cmake .. -G Ninja \ 281-DCMAKE_BUILD_TYPE=Release \ 282-DCMAKE_PREFIX_PATH= " $ HOME /dev/llm/opencl" \ 283-DCMAKE_INSTALL_PREFIX= " $ HOME /dev/llm/opencl" 284cmake --build . --target install 285``` 286 287### II. Build llama.cpp 288 289``` bash 290mkdir -p ~/dev/llm 291cd ~/dev/llm 292 293git clone https://github.com/ggml-org/llama.cpp && cd llama.cpp 294mkdir build && cd build 295 296cmake .. -G Ninja \ 297-DCMAKE_BUILD_TYPE=Release \ 298-DCMAKE_PREFIX_PATH= " $ HOME /dev/llm/opencl" \ 299-DBUILD_SHARED_LIBS=OFF \ 300-DGGML_OPENCL=ON 301ninja 302``` 303 304## Known Issues 305 306- Flash attention does not always improve performance. 307- Currently OpenCL backend works on A6xx GPUs with recent drivers and compilers (usually found in IoT platforms). 308However, it does not work on A6xx GPUs found in phones with old drivers and compilers. 309 310## TODO 311 312- Improve flash attention 313- Improve OpenCL C kernels performance