char-fork/llama.cpp

git clone https://git.t4t.associates/char-fork/llama.cpp

Markus Tavenrathvulkan : add source groups for shaders (#26666)2cfdb5fc0

char/aliceai-t5-moe
10.0 KiB254 linesraw
1cmake_minimum_required(VERSION 3.19)
2cmake_policy(SET CMP0114 NEW)
3cmake_policy(SET CMP0116 NEW)
4if (POLICY CMP0147)
5    # Parallel build custom build steps
6    cmake_policy(SET CMP0147 NEW)
7endif()
8
9find_package(Vulkan COMPONENTS glslc REQUIRED)
10
11if (DEFINED ENV{VULKAN_SDK})
12    list(APPEND CMAKE_PREFIX_PATH "$ENV{VULKAN_SDK}")
13endif()
14find_package(SPIRV-Headers CONFIG REQUIRED)
15
16if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
17    # Parallel build object files
18    add_definitions(/MP)
19endif()
20
21function(detect_host_compiler)
22    if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
23        find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH)
24        find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
25    else()
26        find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH)
27        find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
28    endif()
29    set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE)
30    set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE)
31endfunction()
32
33# Function to test shader extension support
34# Parameters:
35#  EXTENSION_NAME - Name of the extension to test (e.g., "GL_EXT_integer_dot_product")
36#  TEST_SHADER_FILE - Path to the test shader file
37#  RESULT_VARIABLE - Name of the variable to set (ON/OFF) based on test result
38function(test_shader_extension_support EXTENSION_NAME TEST_SHADER_FILE RESULT_VARIABLE)
39    execute_process(
40        COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${TEST_SHADER_FILE}"
41        OUTPUT_VARIABLE glslc_output
42        ERROR_VARIABLE glslc_error
43    )
44
45    if (${glslc_error} MATCHES ".*extension not supported: ${EXTENSION_NAME}.*")
46        message(STATUS "${EXTENSION_NAME} not supported by glslc")
47        set(${RESULT_VARIABLE} OFF PARENT_SCOPE)
48    else()
49        message(STATUS "${EXTENSION_NAME} supported by glslc")
50        set(${RESULT_VARIABLE} ON PARENT_SCOPE)
51        add_compile_definitions(${RESULT_VARIABLE})
52
53        # Ensure the extension support is forwarded to vulkan-shaders-gen
54        list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -D${RESULT_VARIABLE}=ON)
55        set(VULKAN_SHADER_GEN_CMAKE_ARGS "${VULKAN_SHADER_GEN_CMAKE_ARGS}" PARENT_SCOPE)
56    endif()
57endfunction()
58
59if (Vulkan_FOUND)
60    message(STATUS "Vulkan found")
61
62    ggml_add_backend_library(ggml-vulkan
63                             ggml-vulkan.cpp
64                             ../../include/ggml-vulkan.h
65                            )
66
67    set(VULKAN_SHADER_GEN_CMAKE_ARGS "")
68
69    # Test all shader extensions
70    test_shader_extension_support(
71        "GL_KHR_cooperative_matrix"
72        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat.comp"
73        "GGML_VULKAN_COOPMAT_GLSLC_SUPPORT"
74    )
75
76    test_shader_extension_support(
77        "GL_NV_cooperative_matrix2"
78        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat2.comp"
79        "GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT"
80    )
81
82    test_shader_extension_support(
83        "GL_NV_cooperative_matrix_decode_vector"
84        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat2_decode_vector.comp"
85        "GGML_VULKAN_COOPMAT2_DECODE_VECTOR_GLSLC_SUPPORT"
86    )
87
88    test_shader_extension_support(
89        "GL_EXT_integer_dot_product"
90        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/integer_dot.comp"
91        "GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT"
92    )
93
94    test_shader_extension_support(
95        "GL_EXT_bfloat16"
96        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/bfloat16.comp"
97        "GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT"
98    )
99
100    test_shader_extension_support(
101        "GL_EXT_float_e2m1"
102        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/float_e2m1.comp"
103        "GGML_VULKAN_FLOAT_E2M1_GLSLC_SUPPORT"
104    )
105
106    test_shader_extension_support(
107        "GL_EXT_float_e4m3"
108        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/float_e4m3.comp"
109        "GGML_VULKAN_FLOAT_E4M3_GLSLC_SUPPORT"
110    )
111
112    target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
113    target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
114
115    # Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
116    # Possibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
117    if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
118        add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
119    endif()
120
121    if (GGML_VULKAN_CHECK_RESULTS)
122        add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
123        # the result-checking path computes a CPU reference graph via
124        # ggml_graph_compute_with_ctx(), which is defined in ggml-cpu
125        target_link_libraries(ggml-vulkan PRIVATE ggml-cpu)
126    endif()
127
128    if (GGML_VULKAN_DEBUG)
129        add_compile_definitions(GGML_VULKAN_DEBUG)
130    endif()
131
132    if (GGML_VULKAN_MEMORY_DEBUG)
133        add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
134    endif()
135
136    if (GGML_VULKAN_SHADER_DEBUG_INFO)
137        add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
138        list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DGGML_VULKAN_SHADER_DEBUG_INFO=ON)
139    endif()
140
141    if (GGML_VULKAN_VALIDATE)
142        add_compile_definitions(GGML_VULKAN_VALIDATE)
143    endif()
144
145    if (GGML_VULKAN_RUN_TESTS)
146        add_compile_definitions(GGML_VULKAN_RUN_TESTS)
147        # the test path also calls ggml_graph_compute_with_ctx() (ggml-cpu)
148        target_link_libraries(ggml-vulkan PRIVATE ggml-cpu)
149    endif()
150
151    # Set up toolchain for host compilation whether cross-compiling or not
152    if (CMAKE_CROSSCOMPILING)
153        if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN)
154            set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN})
155        else()
156            detect_host_compiler()
157            if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER)
158                message(FATAL_ERROR "Host compiler not found")
159            else()
160                message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}")
161            endif()
162            configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY)
163            set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake)
164        endif()
165    else()
166        # For non-cross-compiling, use empty toolchain (use host compiler)
167        set(HOST_CMAKE_TOOLCHAIN_FILE "")
168    endif()
169
170    include(ExternalProject)
171
172    if (CMAKE_CROSSCOMPILING)
173        list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE})
174        message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
175    endif()
176
177    ExternalProject_Add(
178        vulkan-shaders-gen
179        SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
180        CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/$<CONFIG>
181                   -DCMAKE_INSTALL_BINDIR=.
182                   -DCMAKE_BUILD_TYPE=$<CONFIG>
183                   ${VULKAN_SHADER_GEN_CMAKE_ARGS}
184
185        BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG>
186        BUILD_ALWAYS  TRUE
187
188        # NOTE: When DESTDIR is set using Makefile generators and
189        # "make install" triggers the build step, vulkan-shaders-gen
190        # would be installed into the DESTDIR prefix, so it is unset
191        # to ensure that does not happen.
192
193        INSTALL_COMMAND ${CMAKE_COMMAND} -E env --unset=DESTDIR
194                        ${CMAKE_COMMAND} --install . --config $<CONFIG>
195    )
196
197    set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
198    set (_ggml_vk_genshaders_dir "${CMAKE_BINARY_DIR}/$<CONFIG>")
199    set (_ggml_vk_genshaders_cmd "${_ggml_vk_genshaders_dir}/vulkan-shaders-gen${_ggml_vk_host_suffix}")
200    set (_ggml_vk_header     "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp")
201    set (_ggml_vk_input_dir  "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders")
202    set (_ggml_vk_output_dir "${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv")
203    set (_ggml_vk_generated_shader_files ${_ggml_vk_header})
204
205    file(GLOB _ggml_vk_shader_files CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.comp")
206    set_source_files_properties(${_ggml_vk_shader_files} PROPERTIES HEADER_FILE_ONLY TRUE)
207    target_sources(ggml-vulkan PRIVATE ${_ggml_vk_shader_files})
208
209    # Because external projects do not provide source-level tracking,
210    # the vulkan-shaders-gen sources need to be explicitly added to
211    # ensure that changes will cascade into shader re-generation.
212
213    file(GLOB _ggml_vk_shaders_gen_sources
214              CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.cpp"
215                                "${_ggml_vk_input_dir}/*.h")
216
217    add_custom_command(
218        OUTPUT ${_ggml_vk_header}
219        COMMAND ${_ggml_vk_genshaders_cmd}
220            --output-dir ${_ggml_vk_output_dir}
221            --target-hpp ${_ggml_vk_header}
222        DEPENDS ${_ggml_vk_shaders_gen_sources}
223                vulkan-shaders-gen
224        COMMENT "Generate vulkan shaders header"
225    )
226    target_sources(ggml-vulkan PRIVATE ${_ggml_vk_header})
227
228    foreach (file_full ${_ggml_vk_shader_files})
229        get_filename_component(file ${file_full} NAME)
230        set (_ggml_vk_target_cpp "${CMAKE_CURRENT_BINARY_DIR}/${file}.cpp")
231
232        add_custom_command(
233            OUTPUT  ${_ggml_vk_target_cpp}
234            DEPFILE ${_ggml_vk_target_cpp}.d
235            COMMAND ${_ggml_vk_genshaders_cmd}
236                --glslc      ${Vulkan_GLSLC_EXECUTABLE}
237                --source     ${file_full}
238                --output-dir ${_ggml_vk_output_dir}
239                --target-hpp ${_ggml_vk_header}
240                --target-cpp ${_ggml_vk_target_cpp}
241            DEPENDS ${file_full}
242                    ${_ggml_vk_shaders_gen_sources}
243                    vulkan-shaders-gen
244            COMMENT "Generate vulkan shaders for ${file}"
245        )
246        target_sources(ggml-vulkan PRIVATE ${_ggml_vk_target_cpp})
247        list(APPEND _ggml_vk_generated_shader_files ${_ggml_vk_target_cpp})
248    endforeach()
249
250    source_group("Vulkan shaders" FILES ${_ggml_vk_shader_files})
251    source_group("Generated Vulkan shaders" FILES ${_ggml_vk_generated_shader_files})
252else()
253    message(WARNING "Vulkan not found")
254endif()