char-fork/llama.cpp

git clone https://git.t4t.associates/char-fork/llama.cpp

Aclyvulkan : incremental shader builds (#16341)e29acf74f

char/aliceai-t5-moe
3.1 KiB105 linesraw
1#version 450
2
3#include "types.glsl"
4
5layout (push_constant) uniform parameter
6{
7    uint ne;
8    uint batches;
9    uint channels;
10    uint dst_w;
11    uint dst_h;
12    uint src_w;
13    uint src_h;
14    uint knl_w;
15    uint knl_h;
16    int stride_x;
17    int stride_y;
18    int pad_x;
19    int pad_y;
20    int dilation_x;
21    int dilation_y;
22} p;
23
24layout (binding = 0) readonly buffer A {A_TYPE knl_data[];};
25layout (binding = 1) readonly buffer B {B_TYPE src_data[];};
26layout (binding = 2) writeonly buffer D {D_TYPE dst_data[];};
27
28layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
29
30FLOAT_TYPE conv_2d_dw_whcn(uint idx) {
31    uint i0 = idx / p.dst_w;
32    uint dst_x = idx - i0 * p.dst_w;
33    uint i1 = i0 / p.dst_h;
34    uint dst_y = i0 - i1 * p.dst_h;
35    uint n = i1 / p.channels;
36    uint c = i1 - n * p.channels;
37
38    uint src_i = n * p.channels * p.src_h * p.src_w + c * p.src_h * p.src_w;
39    uint knl_i = c * p.knl_h * p.knl_w;
40
41    FLOAT_TYPE sum = 0.0;
42    for (uint knl_y = 0; knl_y < p.knl_h; ++knl_y) {
43        uint src_y = dst_y * p.stride_y + knl_y * p.dilation_y - p.pad_y;
44        if (src_y >= p.src_h) { // src_y < 0 will wrap to a large unsigned int
45            continue;
46        }
47        for (uint knl_x = 0; knl_x < p.knl_w; ++knl_x) {
48            uint src_x = dst_x * p.stride_x + knl_x * p.dilation_x - p.pad_x;
49            if (src_x >= p.src_w) { // src_x < 0 will wrap to a large unsigned int
50                continue;
51            }
52            FLOAT_TYPE v = FLOAT_TYPE(src_data[src_i + src_y * p.src_w + src_x]);
53            FLOAT_TYPE k = FLOAT_TYPE(knl_data[knl_i + knl_y * p.knl_w + knl_x]);
54            sum = fma(v, k, sum);
55        }
56    }
57    return sum;
58}
59
60FLOAT_TYPE conv_2d_dw_cwhn(uint idx) {
61    uint i0 = idx / p.channels;
62    uint c = idx - i0 * p.channels;
63    uint i1 = i0 / p.dst_w;
64    uint dst_x = i0 - i1 * p.dst_w;
65    uint n = i1 / p.dst_h;
66    uint dst_y = i1 - n * p.dst_h;
67
68    uint src_i = n * p.channels * p.src_h * p.src_w;
69    uint src_row = p.src_w * p.channels;
70    uint knl_row = p.knl_w * p.channels;
71
72    FLOAT_TYPE sum = 0.0;
73    for (uint knl_y = 0; knl_y < p.knl_h; ++knl_y) {
74        uint src_y = dst_y * p.stride_y + knl_y * p.dilation_y - p.pad_y;
75        if (src_y >= p.src_h) { // src_y < 0 will wrap to a large unsigned int
76            continue;
77        }
78        for (uint knl_x = 0; knl_x < p.knl_w; ++knl_x) {
79            uint src_x = dst_x * p.stride_x + knl_x * p.dilation_x - p.pad_x;
80            if (src_x >= p.src_w) { // src_x < 0 will wrap to a large unsigned int
81                continue;
82            }
83            FLOAT_TYPE v = FLOAT_TYPE(src_data[src_i + src_y * src_row + src_x * p.channels + c]);
84            FLOAT_TYPE k = FLOAT_TYPE(knl_data[        knl_y * knl_row + knl_x * p.channels + c]);
85            sum = fma(v, k, sum);
86        }
87    }
88    return sum;
89}
90
91void main() {
92    uint idx = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
93    if (idx >= p.ne) {
94        return;
95    }
96
97    FLOAT_TYPE result =
98#ifdef WHCN
99        conv_2d_dw_whcn(idx);
100#else
101        conv_2d_dw_cwhn(idx);
102#endif
103    dst_data[idx] = D_TYPE(result);
104}
105