char-fork/llama.cpp
git clone https://git.t4t.associates/char-fork/llama.cpp
c6e408837
char/aliceai-t5-moe
1#version 450 2 3#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require 4 5#include "mul_mat_vec_base.glsl" 6#include "dequant_funcs.glsl" 7 8layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; 9 10#if !defined(DATA_A_F32) && !defined(DATA_A_F16) && !defined(DATA_A_BF16) 11#define K_PER_ITER 8 12#else 13#define K_PER_ITER 4 14#endif 15 16 17uint a_offset, b_offset, d_offset, y_offset; 18 19vec4 load_b(const uint j, const uint iybs, const uint iqs, const bool lastiter, out bool OOB_y, out bool OOB_z, out bool OOB_w) { 20 // Check if the latter elements are OOB, and don't fetch B or accumulate it. 21 OOB_y = lastiter && (iybs + iqs + y_offset >= p.ncols); 22 OOB_z = lastiter && (iybs + iqs + y_offset*2 >= p.ncols); 23 OOB_w = lastiter && (iybs + iqs + y_offset*3 >= p.ncols); 24 25 if (!OOB_w) { 26 return vec4(FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs]), 27 FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs + y_offset]), 28 FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs + y_offset*2]), 29 FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs + y_offset*3])); 30 } else if (!OOB_z) { 31 return vec4(FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs]), 32 FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs + y_offset]), 33 FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs + y_offset*2]), 34 0); 35 } else if (!OOB_y) { 36 return vec4(FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs]), 37 FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs + y_offset]), 38 0, 0); 39 } else { 40 return vec4(FLOAT_TYPE(data_b[j*p.batch_stride_b + b_offset + iybs + iqs]), 41 0, 0, 0); 42 } 43} 44 45void iter(inout FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const uint first_row, const uint num_rows, const uint tid, const uint i, bool lastiter) 46{ 47 [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { 48 const uint col = i*BLOCK_SIZE + K_PER_ITER*tid; 49 const uint iqs = (col%QUANT_K)/QUANT_R; // quant index 50 const uint iybs = col - col%QUANT_K; // y block start index 51 52#if K_PER_ITER == 8 53#if QUANT_R == 2 54 // Note that we end up fetching bogus elements here, but its fine as they'll be 55 // within an accessible block. 56 const vec4 bv02 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4]); 57 const vec4 bv13 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs + y_offset) / 4]); 58 const vec4 bv0 = vec4(bv02.x, bv13.x, bv02.y, bv13.y); 59 const vec4 bv1 = vec4(bv02.z, bv13.z, bv02.w, bv13.w); 60#else 61 const vec4 bv0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4]); 62 const vec4 bv1 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4 + 1]); 63#endif 64#else 65 bool OOB_y; 66 bool OOB_z; 67 bool OOB_w; 68 69 const vec4 b = load_b(j, iybs, iqs, lastiter, OOB_y, OOB_z, OOB_w); 70#endif 71 uint ibi = first_row*p.ncols; 72 [[unroll]] for (uint n = 0; n < num_rows; ++n) { 73 const uint ib = (ibi + col)/QUANT_K; // block index 74 ibi += p.ncols; 75 76#if K_PER_ITER == 8 77 vec4 v = dequantize4(ib, iqs, a_offset); 78 vec4 v2 = dequantize4(ib, iqs+(4/QUANT_R), a_offset); 79 80 const vec2 dm = get_dm(ib, a_offset); 81 if (dm.y != 0) { // quant has min component 82 v = v * dm.x + dm.y; 83 v2 = v2 * dm.x + dm.y; 84 } 85 86 // matrix multiplication 87 FLOAT_TYPE rowtmp = dot(bv0, v); 88 rowtmp += dot(bv1, v2); 89 90 if (dm.y == 0) 91 rowtmp *= dm.x; 92 93 temp[j][n] += rowtmp; 94#else 95 if (!OOB_w) { 96 const vec4 v = dequantize4(ib, iqs, a_offset); 97 temp[j][n] += dot(v, b); 98 } else if (!OOB_z) { 99 const vec2 v0 = dequantize(ib, iqs, a_offset); 100 const FLOAT_TYPE v1 = dequantize1(ib + 2/QUANT_R, iqs, a_offset); 101 const vec3 v = vec3(v0.x, v0.y, v1); 102 const vec3 b0 = vec3(b.x, b.y, b.z); 103 temp[j][n] += dot(v, b0); 104 } else if (!OOB_y) { 105 const vec2 v0 = dequantize(ib, iqs, a_offset); 106 const vec2 b0 = vec2(b.x, b.y); 107 temp[j][n] += dot(v0, b0); 108 } else { 109 const FLOAT_TYPE v = dequantize1(ib, iqs, a_offset); 110 temp[j][n] = fma(v, b.x, temp[j][n]); 111 } 112#endif 113 } 114 } 115} 116 117#if defined(DATA_A_F32) || defined(DATA_A_F16) || defined(DATA_A_BF16) 118void iter_aligned_nonquant(inout FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const uint first_row, const uint num_rows, const uint tid, const uint i) 119{ 120 [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { 121 const uint col = i*BLOCK_SIZE + K_PER_ITER*tid; 122 const uint iqs = 0; // quant index 123 const uint iybs = col; // y block start index 124 125 const vec4 b = data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4]; 126 127 uint ibi = first_row*p.ncols; 128 [[unroll]] for (uint n = 0; n < num_rows; ++n) { 129 const uint ib = (ibi + col)/QUANT_K; // block index 130 ibi += p.ncols; 131 132 const vec4 v = dequantize4_2aligned(ib, iqs, a_offset); 133 134 // matrix multiplication 135 temp[j][n] += dot(v, b); 136 } 137 } 138} 139#endif 140 141void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { 142 const uint tid = gl_LocalInvocationID.x; 143 144 get_offsets(a_offset, b_offset, d_offset); 145 const bool is_aligned_nonquant = 146 p.batch_stride_b % 4 == 0 && b_offset % 4 == 0 && 147 p.ncols % 4 == 0 && BLOCK_SIZE % 4 == 0 && 148 K_PER_ITER == 4; 149 150 y_offset = QUANT_R == 1 ? 1 : QUANT_K/2; 151 152 FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; 153 154 [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { 155 [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { 156 temp[j][i] = FLOAT_TYPE(0); 157 } 158 } 159 160 uint num_iters = p.ncols / (K_PER_ITER * BLOCK_SIZE); 161 if (num_iters * K_PER_ITER * BLOCK_SIZE + K_PER_ITER*tid < p.ncols) { 162 num_iters++; 163 } 164 int unroll_count = 4; 165 uint unrolled_iters = num_iters & ~(unroll_count - 1); 166 167 uint i = 0; 168 169#if K_PER_ITER == 4 170 // If the K dimension is odd, we need lastiter==true on the last iteration 171 // so OOB is computed correctly. Skip some unrolling to make that happen. 172 if ((p.ncols & 3) != 0 && 173 unrolled_iters == num_iters && 174 unrolled_iters > 0) { 175 unrolled_iters -= unroll_count; 176 } 177 if (is_aligned_nonquant) { 178 while (i < unrolled_iters) { 179 // Manually partially unroll the loop 180 [[unroll]] for (uint k = 0; k < unroll_count; ++k) { 181 iter_aligned_nonquant(temp, first_row, num_rows, tid, i*K_PER_ITER); 182 i++; 183 } 184 } 185 } else { 186#endif 187 while (i < unrolled_iters) { 188 // Manually partially unroll the loop 189 [[unroll]] for (uint k = 0; k < unroll_count; ++k) { 190 iter(temp, first_row, num_rows, tid, i*K_PER_ITER, false); 191 i++; 192 } 193 } 194#if K_PER_ITER == 4 195 } 196#endif 197 198 unroll_count = 2; 199 unrolled_iters = num_iters & ~(unroll_count - 1); 200 201#if K_PER_ITER == 4 202 if ((p.ncols & 3) != 0 && 203 unrolled_iters == num_iters && 204 unrolled_iters > 0) { 205 unrolled_iters -= unroll_count; 206 } 207 208 if (is_aligned_nonquant) { 209 while (i < unrolled_iters && is_aligned_nonquant) { 210 // Manually partially unroll the loop 211 [[unroll]] for (uint k = 0; k < unroll_count; ++k) { 212 iter_aligned_nonquant(temp, first_row, num_rows, tid, i*K_PER_ITER); 213 i++; 214 } 215 } 216 } else { 217#endif 218 while (i < unrolled_iters) { 219 // Manually partially unroll the loop 220 [[unroll]] for (uint k = 0; k < unroll_count; ++k) { 221 iter(temp, first_row, num_rows, tid, i*K_PER_ITER, false); 222 i++; 223 } 224 } 225#if K_PER_ITER == 4 226 } 227#endif 228 229#if K_PER_ITER == 4 230 if (is_aligned_nonquant) { 231 while (i < num_iters) { 232 iter_aligned_nonquant(temp, first_row, num_rows, tid, i*K_PER_ITER); 233 i++; 234 } 235 } else { 236#endif 237 while (i < num_iters) { 238 iter(temp, first_row, num_rows, tid, i*K_PER_ITER, true); 239 i++; 240 } 241#if K_PER_ITER == 4 242 } 243#endif 244 245 reduce_result(temp, d_offset, first_row, num_rows, tid); 246} 247 248void main() { 249 const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); 250 251#ifdef NEEDS_INIT_IQ_SHMEM 252 init_iq_shmem(gl_WorkGroupSize); 253#endif 254 255 // do NUM_ROWS at a time, unless there aren't enough remaining rows 256 if (first_row + NUM_ROWS <= p.stride_d) { 257 compute_outputs(first_row, NUM_ROWS); 258 } else { 259 if (first_row >= p.stride_d) { 260 return; 261 } 262 compute_outputs(first_row, min(NUM_ROWS, p.stride_d - first_row)); 263 } 264}